You guys had come to a secluded monastary is the Melora Isles, where the black godstone of Ioun was hidden. You arrived on The Calamitous Zephyr, a pirate ship you obtained. You got to the island shortly after a group of Black Spiral Society agents did. With the guidance of some monks, you found the secret entrance into the heavily booby-trapped and mazey catacombs, got a key off the tongue piercing of a giant sleeping Guulvorg, who nearly chomped on one of you before you slipped through the door. Finally you battled it out with Zanindiethus and his lackeys. Although you were victorious in battle, the black godstone is nowhere to be seen. The only item of intrigue was an empty chest strapped to Zanindithus, around which Dahalia can sense a magical aura.
The monk Charrik Orittle proved to be a valuable ally. He explained that The Black Godstone was only protected from divination rituals while it lay in its chamber. He brought the party to a divination mirror and assisted in casting the ritual so that you may see the Godstone, wherever it may be.
What was seen:
You see it. A perfectly round, perfectly black stone about the size of a coconut. It’s cradled in a bowl filled with straw, which sits upon a desk. You see a woman sitting next to it, looking at it with great focus. She wears a beautifully ornate helmet and armor. From her back grow large, white, feathered wings.
The floor, walls and ceiling are all comprised of wooden planks. Coupled with the sound of water and the slight sway of the whole scene, it becomes apparent that it’s on a ship. The room is dimly lit by arcane candles. Also on the table are various papers and a small chest, a perfect match of the one used by Zanindiethus.
Two sheets are visible. One is partly obscured but it appears to be a map. There appears to be a number of waterways as well as a coastline. There are multiple routes or trails indicated but you don’t see the inland ends of them. The ocean-side ends however, all meet in one of two spots near the shoreline.
You hear someone knock on a door. The winged woman simply says “enter”. A robed and hooded man enters the room and speaks “Madam, we appear to have made a clean escape. Although, Zanindiethus and his men never returned.”
The woman seems to contemplate this for a moment before suddenly swinging her arm towards the small chest on the table, shattering it. The room falls silent until the woman speaks again “Members of the League still live then. We must proceed cautiously. The stone and I will travel separately. We’ll meet again at Ithmong.”
The woman puts the stone into a satchel around her waist, the man steps aside as she exits the room. Your view follows her and the stone as she steps out onto the deck of a large elemental-powered ship. Her wings unfold as she leaps into the air, as you see her climbing skyward the vision in the mirror dissapears.
Dahalia could tell the name was distinctly Illithid (a.k.a. Mind Flayer) in origin. She also knows that Mind Flayer outposts or cities are rare. Any Mind Flayer outpost in the region you might find information on, has a good chance of being the correct one.
The party traveled to Port Ollington, in order to conduct research into Ithmong, and to purchase components for another casting of the divination ritual. The city is crowded with refugees from Old Nerath including some newer arrivals from the northern Nerathi city of Ramshorn. The Tarrasque continues to destroy indiscriminately, gouging the landscape and wreaking cities. All attempts to stop or slow it have been wholly unsuccessful.
Upon inquiring about ritual components, you were pointed to a shop called Moonlight Nexus, run by an Eladrin named Affryl. As you arrived at the shop you noticed a hunched hooded figure leaning against a building. The figure convulsed, making guttural noises, drawing nearer you saw its twisted form was far from human. A portal opened as it finished its chant. The party was forced to once again fend off Black Spiral attackers. Sirron also fended off a disgruntled pie maker.